|Golan Levin is interested in creating
artifacts and experiences that explore supple new modes of audiovisual
expression. He received his masters degree from the MIT Media
Laboratory, where he studied with John Maeda in the Aesthetics and
Computation Group. Prior to MIT, he worked at Interval Research
Corporation on the design of tools and toys for multimedia play
and production. Levin now works with Alexander Gelman at Design
Machine in New York City.
The horizons of interactive form lie beyond the affordances of off-the-shelf
tools, which only bottleneck and obscure the infinite plasticity
of the computational medium. In increasing numbers, designers are
turning to computer-programming techniques in order to expand the
potential of the medium. In this audiovisual performance, computational
designer Golan Levin presents a series of artworks developed in
this way. Built around the metaphor of an "audiovisual substance,"
these systems allow people to create and perform abstract animation
and soundsimultaneously and in real timein order to
yield interesting and infinitely variable expressions in both the
visual and aural domains.